This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality. Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief
Narrative game designer, or simply narrative designer, is a role in contemporary computer game devel...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
The paper considers the recent academic struggle between "narratologists " and "ludol...
This paper discusses the expressions used to refer to the experience of immersive in narrative games...
Presupposing the somewhat ‘negotiable’ concept of ‘suspension of disbelief’ and its associated psych...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Rules and narratives in video games had a complicated relationship for many years. In game studies ...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
The design of an interactive narrative begins with the choice of a type of story. In this paper I ex...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
Narrative game designer, or simply narrative designer, is a role in contemporary computer game devel...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
The paper considers the recent academic struggle between "narratologists " and "ludol...
This paper discusses the expressions used to refer to the experience of immersive in narrative games...
Presupposing the somewhat ‘negotiable’ concept of ‘suspension of disbelief’ and its associated psych...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Rules and narratives in video games had a complicated relationship for many years. In game studies ...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
The design of an interactive narrative begins with the choice of a type of story. In this paper I ex...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
Narrative game designer, or simply narrative designer, is a role in contemporary computer game devel...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Immersive environments surround a participant such that everything they perceive is a part of a new ...