This article argues for the adoption of an immersive-participatory method when analysing interactive media. It builds upon and extends existing theorisations of immersion and applies them to the development of new methods of analysis. This paper theorises immersion during gameplay as an affective, embodied state, which is both active and passive and achieved via both visual and imaginative engagement with the game world and haptic communication with the player character. This article’s argument is fourfold: firstly, it situates and negotiates the tensions surrounding the major debates, discussions and analyses in the study of immersion, both within gaming and in wider contexts; secondly, it argues for the inclusion of a participatory immers...
First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of i...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This article discusses some of the issues affecting storytelling in an immersive and interactive med...
This thesis interrogates the relationship between the researcher and immersive media ecology through...
Past research on video game effects was often limited to explaining effects of game content and mode...
The term ‘immersion’ is used frequently by professional video game developers (in both the entertain...
This article proposes a conceptual model for understanding game involvement and immersion on a varie...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
Rules and narratives in video games had a complicated relationship for many years. In game studies ...
This master thesis examines commercial video games and their relation to the concept of immersion an...
How might we understand the medium of video games beyond the static structures of encoded processes ...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of i...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This article discusses some of the issues affecting storytelling in an immersive and interactive med...
This thesis interrogates the relationship between the researcher and immersive media ecology through...
Past research on video game effects was often limited to explaining effects of game content and mode...
The term ‘immersion’ is used frequently by professional video game developers (in both the entertain...
This article proposes a conceptual model for understanding game involvement and immersion on a varie...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
Rules and narratives in video games had a complicated relationship for many years. In game studies ...
This master thesis examines commercial video games and their relation to the concept of immersion an...
How might we understand the medium of video games beyond the static structures of encoded processes ...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of i...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This article discusses some of the issues affecting storytelling in an immersive and interactive med...