This article discusses some of the issues affecting storytelling in an immersive and interactive medium such as Virtual Reality. Interactive works which reconfigure their images as three-dimensional environments bearing affordances seems able to convey a proper sense of “spatial presence” – that is, the perceptive and cognitive illusion of being physically immersed in a digital environment, rather than in the material one which actually surrounds the body. However, I will show that VR technology is doomed to produce “breaks in presence”: moments which rise awareness of the mediated nature of the experience, shattering the illusion of presence, and which represent undesirable side-effects for the aesthetics of immersion generally promoted by...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytel...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
This article discusses some of the issues affecting storytelling in an immersive and interactive med...
I argue that virtual reality (VR) documentaries mandate that users employ a fictional attitude towar...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
This article argues for the adoption of an immersive-participatory method when analysing interactive...
It is widely thought to more or less a degree, that a sense of presence may be induced in users of n...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
With reference to three recently produced Australian case studies, this article explores approaches ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytel...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
This article discusses some of the issues affecting storytelling in an immersive and interactive med...
I argue that virtual reality (VR) documentaries mandate that users employ a fictional attitude towar...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
This article argues for the adoption of an immersive-participatory method when analysing interactive...
It is widely thought to more or less a degree, that a sense of presence may be induced in users of n...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
With reference to three recently produced Australian case studies, this article explores approaches ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytel...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...