How might we understand the medium of video games beyond the static structures of encoded processes and audiovisual signifiers, and better articulate the ways that games meaningfully intervene in the lived space and time of individual players? This dissertation assesses games from a media theory perspective and argues for examining the embodied aesthetics of gameplay to extend existing proceduralist approaches to games as media texts. Those embodied aesthetics are articulated through an existential media phenomenology of gameworlds, where the game’s technical capacity to perceive the player’s perception through the interface allows for a full intersubjective encounter between player and game, and where each subject feels and responds to the...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
How might we understand the medium of video games beyond the static structures of encoded processes ...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
This paper aims to identify an understanding of digital games in virtual environments by using Don I...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
How might we understand the medium of video games beyond the static structures of encoded processes ...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
This paper aims to identify an understanding of digital games in virtual environments by using Don I...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...