This work focuses on 3D interaction with virtual objects, more specifically on 3D manipulation: selection, translation, and rotation. The most commonly-used interaction platforms (personal computer, mobile device) were designed for 2D interaction and thus are not well suited to 3D manipulation. There is a more efficient alternative for this task: virtual reality. However, current virtual reality systems are too often bulky, expensive and/or intrusive to the user, and for these reasons remain underused. In this thesis, we propose and study new solutions to make this form of interaction more convenient without reducing its effectiveness. The main objectives we aim for are interface portability, non-intrusiveness, and the use of readily-availa...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
An increasing number of interaction paradigms and devices are being developed and studied for 3D man...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...