The virtual has become a huge field of exploration for researchers: it could assist the surgeon, help the prototyping of industrial objects, simulate natural phenomena, be a fantastic time machine or entertain users through games or movies. Far beyond the only visual rendering of the virtual environment, the Virtual Reality aims at -literally- immersing the user in the virtual world. VR technologies simulate digital environments with which users can interact and, as a result, perceive through different modalities the effects of their actions in real time. The challenges are huge: the user's motions need to be perceived and to have an immediate impact on the virtual world by modifying the objects in real-time. In addition, the targeted immer...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
This thesis tackles the subject of the feedbacks of interactions in virtual environments. The theore...
For the last twenty years, virtual reality (VR) and haptic interfaces (HI) have had applications in ...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
This thesis describes the EVI3d platform, which purpose is to integrate all the recent results in hu...
Virtual Reality allows the simulation and interaction with Virtual Environments (VE) through differe...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentai...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Our research deals with multimodal rendering in Virtual Reality (VR), in order to improve the intera...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
This thesis tackles the subject of the feedbacks of interactions in virtual environments. The theore...
For the last twenty years, virtual reality (VR) and haptic interfaces (HI) have had applications in ...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
This thesis describes the EVI3d platform, which purpose is to integrate all the recent results in hu...
Virtual Reality allows the simulation and interaction with Virtual Environments (VE) through differe...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentai...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Our research deals with multimodal rendering in Virtual Reality (VR), in order to improve the intera...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
This thesis tackles the subject of the feedbacks of interactions in virtual environments. The theore...
For the last twenty years, virtual reality (VR) and haptic interfaces (HI) have had applications in ...