Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentaires : le domaine des Environnements Virtuels 3D (EV3D) issus de l'Informatique Graphique (IG) et de la Réalité Virtuelle (RV) et le domaine de l'Interaction Homme-Machine (IHM). Ils s'appuient sur trois constats. D'une part, on observe une place grandissante des EV3D dans notre quotidien (jeux vidéo, jeux sérieux, e-commerce, dans les musées, à travers le web et sur les dispositifs mobiles). D'autre part, les IHM se complexifient notamment avec l'apparition de formes avancées d'interaction comme l'informatique ambiante, l'interaction tangible, ou encore l'interaction spatiale et gestuelle, et s'accompagne d'une diversification des dispositifs...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
In recent years, Virtual Environments have appeared in new areas such as mass-market, web or mobile ...
Un nombre croissant de paradigmes d'interaction et de dispositifs ont été développés et étudiés pour...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
This thesis describes the EVI3d platform, which purpose is to integrate all the recent results in hu...
This thesis describes the EVI3d platform, which purpose is to integrate all the recent results in hu...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
In recent years, Virtual Environments have appeared in new areas such as mass-market, web or mobile ...
Un nombre croissant de paradigmes d'interaction et de dispositifs ont été développés et étudiés pour...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
This thesis describes the EVI3d platform, which purpose is to integrate all the recent results in hu...
This thesis describes the EVI3d platform, which purpose is to integrate all the recent results in hu...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
In recent years, Virtual Environments have appeared in new areas such as mass-market, web or mobile ...
Un nombre croissant de paradigmes d'interaction et de dispositifs ont été développés et étudiés pour...