By a result of Pearce (1984), in a finite strategic form game, the set of a player's serially undominated strategies coincides with her set of rationalizable strategies. In this note we consider an extension of this result that applies to games with continuous utility functions that are quasiconcave in own action. We prove that in such games, when the players are endowed with compact, metrizable, and convex action spaces, a strategy of some player is dominated by some other pure strategy if and only if it is not a best reply to any belief over the strategies adopted by her opponents. For own-quasiconcave games, this can be used to give a characterization of the set of rationalizable strategies, different from the one given by Pearce. Moreov...
For games with expected utility maximizing players whose strategy sets are finite, Pearce (1984) sho...
Broadly, we study continuous games (those with continuous strategy spaces and utility functions) wit...
Abstract. We study strategic games where players ’ preferences are weak orders which need not admit ...
The concept of strict dominance provides a technique that can be used normatively to predict the pla...
This short paper isolates a non-trivial class of games for which there exists a monotone relation be...
We study whether we can weaken the conditions given in Reny [4] and still obtain existence of pure s...
Payoff security combined with reciprocal upper semicontinuity is sufficient for better-reply securit...
It is well-known that in finite strategic games true common belief (or common knowledge) of rational...
This paper characterizes the existence of equilibria in minimax inequalities without assuming any fo...
It is well-known that in finite strategic games true common belief (or common knowledge) of rational...
Define a continuous game to be one in which every player's strategy set is a Polish space, and the p...
[[abstract]]A pure-strategy equilibrium existence theorem is extended to include games with non-expe...
A game in strategic form is strict dominance solvable if iterative elimination of strictly dominated...
Abstract. We show that games with compact and convex strategy sets have pure strategy Nash equilibri...
We study a class of games featuring payoff functions where best reply functions are orthogonal and t...
For games with expected utility maximizing players whose strategy sets are finite, Pearce (1984) sho...
Broadly, we study continuous games (those with continuous strategy spaces and utility functions) wit...
Abstract. We study strategic games where players ’ preferences are weak orders which need not admit ...
The concept of strict dominance provides a technique that can be used normatively to predict the pla...
This short paper isolates a non-trivial class of games for which there exists a monotone relation be...
We study whether we can weaken the conditions given in Reny [4] and still obtain existence of pure s...
Payoff security combined with reciprocal upper semicontinuity is sufficient for better-reply securit...
It is well-known that in finite strategic games true common belief (or common knowledge) of rational...
This paper characterizes the existence of equilibria in minimax inequalities without assuming any fo...
It is well-known that in finite strategic games true common belief (or common knowledge) of rational...
Define a continuous game to be one in which every player's strategy set is a Polish space, and the p...
[[abstract]]A pure-strategy equilibrium existence theorem is extended to include games with non-expe...
A game in strategic form is strict dominance solvable if iterative elimination of strictly dominated...
Abstract. We show that games with compact and convex strategy sets have pure strategy Nash equilibri...
We study a class of games featuring payoff functions where best reply functions are orthogonal and t...
For games with expected utility maximizing players whose strategy sets are finite, Pearce (1984) sho...
Broadly, we study continuous games (those with continuous strategy spaces and utility functions) wit...
Abstract. We study strategic games where players ’ preferences are weak orders which need not admit ...