The bandit problem is a dynamic decision-making task that is simply described, well-suited to controlled laboratory study, and representative of a broad class of real-world problems. In bandit problems, people must choose between a set of alternatives, each with different unknown reward rates, to maximize the total reward they receive over a fixed number of trials. A key feature of the task is that it challenges people to balance the exploration of unfamiliar choices with the exploitation of familiar ones. We use a Bayesian model of optimal decision-making on the task, in which how people balance exploration with exploitation depends on their assumptions about the distribution of reward rates. We also use Bayesian model selection measures t...
Learning and decision making is one of the universal cornerstones of human and animal life. There ar...
The Iowa Gambling Task (IGT) is one of the most popular experimental paradigms for comparing complex...
In repeated decision problems for which it is possible to learn from experience, people should activ...
We study bandit problems in which a decision-maker gets reward-or-failure feedback when choosing rep...
Abstract—We present a formal model of human decision-making in explore-exploit tasks using the conte...
How humans achieve long-term goals in an uncertain environment, via repeated trials and noisy observ...
How humans achieve long-term goals in an uncertain environment, via repeated trials and noisy observ...
Research in cognitive psychology regarding sequential decision-making usually involves tasks where a...
We develop and compare two non-parametric Bayesian ap-proaches for modeling individual differences i...
We consider a class of bandit problems in which a decision-maker must choose between a set of altern...
How people achieve long-term goals in an imperfectly known environment, via repeated tries and noisy...
We study human learning & decision-making in tasks with probabilistic rewards. Recent studies in...
How people achieve long-term goals in an imperfectly known environment, via repeated tries and noisy...
The Iowa Gambling Task (IGT) is one of the most popular experimental paradigms for comparing complex...
Humans often face sequential decision-making problems, in which information about the environmental ...
Learning and decision making is one of the universal cornerstones of human and animal life. There ar...
The Iowa Gambling Task (IGT) is one of the most popular experimental paradigms for comparing complex...
In repeated decision problems for which it is possible to learn from experience, people should activ...
We study bandit problems in which a decision-maker gets reward-or-failure feedback when choosing rep...
Abstract—We present a formal model of human decision-making in explore-exploit tasks using the conte...
How humans achieve long-term goals in an uncertain environment, via repeated trials and noisy observ...
How humans achieve long-term goals in an uncertain environment, via repeated trials and noisy observ...
Research in cognitive psychology regarding sequential decision-making usually involves tasks where a...
We develop and compare two non-parametric Bayesian ap-proaches for modeling individual differences i...
We consider a class of bandit problems in which a decision-maker must choose between a set of altern...
How people achieve long-term goals in an imperfectly known environment, via repeated tries and noisy...
We study human learning & decision-making in tasks with probabilistic rewards. Recent studies in...
How people achieve long-term goals in an imperfectly known environment, via repeated tries and noisy...
The Iowa Gambling Task (IGT) is one of the most popular experimental paradigms for comparing complex...
Humans often face sequential decision-making problems, in which information about the environmental ...
Learning and decision making is one of the universal cornerstones of human and animal life. There ar...
The Iowa Gambling Task (IGT) is one of the most popular experimental paradigms for comparing complex...
In repeated decision problems for which it is possible to learn from experience, people should activ...