Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet AR. Then, the article presents the results of two ex...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
Augmented reality (AR) is an emerging technology, which allows computer-generated graphical informat...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Figure 1: Experimental setup (a): Participants held the devices at their eye height and generally wi...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
Augmented reality (AR) is an emerging technology, which allows computer-generated graphical informat...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Figure 1: Experimental setup (a): Participants held the devices at their eye height and generally wi...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...