We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its application to neighbor finding in a smoothed particle hydrodynamics (SPH) code. We also review the error bounds on the multipole approximations involved in treecodes, and extend them to include general cell-cell interactions. Performance of the program on a variety of problems (including gravity, SPH, vortex method and panel method) is measured on several parallel and sequential machines
We present a parallel implementation of SPH for shared memory computers. Our approach is based on do...
We present a tree-code for integrating the equations of the motion of collisionless systems, which h...
The challenging problems arising from fast parallel N-body simulations became a driver for high perf...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical me...
Abstract. This paper describes a new fast and implicitly parallel approach to neighbour-finding in m...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massiv...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (P...
We present a parallel implementation of SPH for shared memory computers. Our approach is based on do...
We present a tree-code for integrating the equations of the motion of collisionless systems, which h...
The challenging problems arising from fast parallel N-body simulations became a driver for high perf...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical me...
Abstract. This paper describes a new fast and implicitly parallel approach to neighbour-finding in m...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massiv...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (P...
We present a parallel implementation of SPH for shared memory computers. Our approach is based on do...
We present a tree-code for integrating the equations of the motion of collisionless systems, which h...
The challenging problems arising from fast parallel N-body simulations became a driver for high perf...