We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a processor on a parallel computer. On the Cray T3D, the load balance in the range of 70-90\% depending on the problem size and number of processors. The code can handle simulations with > 10 million particles roughly a factor of 10 greater than allowed in vectorized tree codes
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
We describe a new parallel N-body code for astrophysical simulations of systems of point masses inte...
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massiv...
We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational fo...
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensi...
We describe in this paper an algorithm for solving the gravitational N-body problem using tree data ...
k dimensional trees are an important binary space partitioning data structure in computer science. T...
We present a tree-code for integrating the equations of the motion of collisionless systems, which h...
We have developed a new parallel tree method which will be called the forest method hereafter. This ...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
This work considers the organization and performance of computations on parallel computers of tree...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
We describe a new parallel N-body code for astrophysical simulations of systems of point masses inte...
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massiv...
We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational fo...
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensi...
We describe in this paper an algorithm for solving the gravitational N-body problem using tree data ...
k dimensional trees are an important binary space partitioning data structure in computer science. T...
We present a tree-code for integrating the equations of the motion of collisionless systems, which h...
We have developed a new parallel tree method which will be called the forest method hereafter. This ...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
This work considers the organization and performance of computations on parallel computers of tree...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...