Depth buffer performance is crucial to modern graphics hardware. This has led to a large number of algorithms for reducing the depth buffer bandwidth. Unfortunately, these have mostly remained documented only in the form of patents. Therefore, we present a survey on the design space of efficient depth buffer implementations. In addition, we describe our novel depth buffer compression algorithm, which gives very high compression ratios
Unlike traditional RGB video, Kinect-like depth is characterized by its large variation range and in...
Context. Many occlusion culling algorithms have to cope with the task of balancing performance and a...
Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps...
We propose a depth cache that keeps the depth data in compressed format, when possible. Compared to ...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
This paper presents what we believe are the first (public) algorithms for floating-point (fp) color an...
Hierarchical depth culling is an important optimization, which is present in all modern high perform...
International audienceWe introduce the N-buffer as a tool for multiresolution depth map representati...
Publisher Copyright: © 2023 Copyright held by the owner/author(s).Depth maps are needed by various g...
In this paper, we derive compact representations of the depth function for a triangle undergoing mot...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Since RGB-D sensors became massively popular and are used in a wide range of applications, depth dat...
Summarization: The Lightfield descriptor method for 3D computer graphics offers the highest quality ...
Previous depth buffer compression schemes are tuned for compressing depths values generated when ras...
Large scale 3D scenes in applications like space simulations are often subject to depth buffer relat...
Unlike traditional RGB video, Kinect-like depth is characterized by its large variation range and in...
Context. Many occlusion culling algorithms have to cope with the task of balancing performance and a...
Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps...
We propose a depth cache that keeps the depth data in compressed format, when possible. Compared to ...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
This paper presents what we believe are the first (public) algorithms for floating-point (fp) color an...
Hierarchical depth culling is an important optimization, which is present in all modern high perform...
International audienceWe introduce the N-buffer as a tool for multiresolution depth map representati...
Publisher Copyright: © 2023 Copyright held by the owner/author(s).Depth maps are needed by various g...
In this paper, we derive compact representations of the depth function for a triangle undergoing mot...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Since RGB-D sensors became massively popular and are used in a wide range of applications, depth dat...
Summarization: The Lightfield descriptor method for 3D computer graphics offers the highest quality ...
Previous depth buffer compression schemes are tuned for compressing depths values generated when ras...
Large scale 3D scenes in applications like space simulations are often subject to depth buffer relat...
Unlike traditional RGB video, Kinect-like depth is characterized by its large variation range and in...
Context. Many occlusion culling algorithms have to cope with the task of balancing performance and a...
Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps...