Large scale 3D scenes in applications like space simulations are often subject to depth buffer related issues and visual artefacts like Z-fighting and spatial jittering. These issues are primarily a result of indistinguishable depth buffer values. To mitigate these issues, many techniques have been developed over time to better distribute depth values over the clipping range. These techniques range from simple adjustments of the projection matrix to complex solutions like multistage rendering with layered depth buffers. This work presents, compares and evaluates commonly used approaches found in iterature and real world applications. An experiment is set up to compare the presented depth buffer techniques using the metric of minimum tria...
International audienceWe introduce the N-buffer as a tool for multiresolution depth map representati...
Multi-view video plus depth is emerging as the most flexible format for 3D video representation, as ...
3D became successful in the movie theaters but failed to become mainstream for home use. The inconve...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
Previous depth buffer compression schemes are tuned for compressing depths values generated when ras...
Due to the recent success of 3D cinema, 3D video has been gathering considerable interest and delive...
We quantitatively analyze the rendering quality of image-based rendering (IBR) algorithms using per-...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
This article investigates the interaction between different techniques for depth compression and vie...
The feasible implementation of immersive 3D video systems entails the need for a substantial reducti...
Due to the limited display capacity of multiview / automultiscopic 3D displays (and other 3D display...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
Depth buffer performance is crucial to modern graphics hardware. This has led to a large number of a...
3D video has the capability to enhance the multimedia experience of viewers by providing an added se...
Common autostereoscopic 3D displays are based on multi-view projection. The diversity of resolutions...
International audienceWe introduce the N-buffer as a tool for multiresolution depth map representati...
Multi-view video plus depth is emerging as the most flexible format for 3D video representation, as ...
3D became successful in the movie theaters but failed to become mainstream for home use. The inconve...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
Previous depth buffer compression schemes are tuned for compressing depths values generated when ras...
Due to the recent success of 3D cinema, 3D video has been gathering considerable interest and delive...
We quantitatively analyze the rendering quality of image-based rendering (IBR) algorithms using per-...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
This article investigates the interaction between different techniques for depth compression and vie...
The feasible implementation of immersive 3D video systems entails the need for a substantial reducti...
Due to the limited display capacity of multiview / automultiscopic 3D displays (and other 3D display...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
Depth buffer performance is crucial to modern graphics hardware. This has led to a large number of a...
3D video has the capability to enhance the multimedia experience of viewers by providing an added se...
Common autostereoscopic 3D displays are based on multi-view projection. The diversity of resolutions...
International audienceWe introduce the N-buffer as a tool for multiresolution depth map representati...
Multi-view video plus depth is emerging as the most flexible format for 3D video representation, as ...
3D became successful in the movie theaters but failed to become mainstream for home use. The inconve...