Reanimating the archaic thinking of Heraclitus, Kostas Axelos thought that play animates the world. Yet, the interplay between the play of the world and animation remains underthought. Instead, the digital animator unthoughtfully presses play on the display to display play. While pressing play on the digital display greatly enfolds digital animation technology, it remains underthought in relation to the unpressable play of the world. This project-based research addresses this tension through asking: How can a digital technologist think and make digital animation play? The research collects an animated etymology of digital animation from thoughtful erring: the play of psychophysiological to-and-fro movement. As a digital animation technologi...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
The emancipating possibilities of performing with cartoons’ focuses on the impact and implications o...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion...
In a previous article published in 2009, the author showed how animation, when combined with compute...
Animation - Process, Cognition and Actualitypresents a uniquely philosophical and multi-disciplinary...
This is a practice based Ph.D. in Fine Arts. The subject of the research deals with strategies of do...
The emancipating possibilities of performing with cartoons’ focuses on the impact and implications o...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
The emancipating possibilities of performing with cartoons’ focuses on the impact and implications o...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion...
In a previous article published in 2009, the author showed how animation, when combined with compute...
Animation - Process, Cognition and Actualitypresents a uniquely philosophical and multi-disciplinary...
This is a practice based Ph.D. in Fine Arts. The subject of the research deals with strategies of do...
The emancipating possibilities of performing with cartoons’ focuses on the impact and implications o...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
The emancipating possibilities of performing with cartoons’ focuses on the impact and implications o...