Contemporary visual culture is abound with digital characters. They mediate our interactions, cushion and frame our immersion into cyberspace, punctuate the experience of our gameworlds. In animated film characters perform insane feats with impossible elegance; their bodies decontruct and reconstruct at the whim of the animator's hand. Celluloid binds the animated character irretrievably into its world. In the realm of the digital, discourses of artificial intelligence and avatardom have partially liberated the character from the confines of cinematic screen space, into a kind of virtual half-life. Though classically characters throughout the twentieth century have enjoyed a second life in the domains of marketing and mechandising, in our c...