Interactive art often requires viewers to interact playfully with it in order to experience it fully, so it is reasonable to ask how game techniques and the theory of play can aid in its creation and interpretation. This article introduces the idea of ‘‘magical objects,’ ’ familiar things given unexpected and fantastical properties by concealed technology, and analyzes certain interactive art installations in this light. As a case study, it uses Fragments, an installation of interactive silk tapestries that whispered verse to the viewer when passed or touched. Fragments drew on tech-niques from digital games and play to reimagine the materiality of the book and engage contemporary urban experience. In doing so, it offered a model for the in...
This book is about play with, in, and around, digital media in everyday life. Building on detailed c...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Digital art installations are using dynamic gaming elements to facilitate affective and particular e...
Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by ...
The term ‘gamification’ can be defined as a phenomenon that uses a game as both a vehicle for inform...
Andrzej Pitrus discusses complex relationships between the two worlds - art and computer/games. Nume...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
In this era of scientific and technological progress, digital media has made great contributions to ...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
This book is about play with, in, and around, digital media in everyday life. Building on detailed c...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Digital art installations are using dynamic gaming elements to facilitate affective and particular e...
Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by ...
The term ‘gamification’ can be defined as a phenomenon that uses a game as both a vehicle for inform...
Andrzej Pitrus discusses complex relationships between the two worlds - art and computer/games. Nume...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
In this era of scientific and technological progress, digital media has made great contributions to ...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
This book is about play with, in, and around, digital media in everyday life. Building on detailed c...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...