This study aims to understand the impact of display medium on affective and cognitive perceptions within virtual environments. Virtual reality (VR) has become a popular design visualization tool, and head-mounted displays (HMDs) offer a potentially distinctive way of displaying VR environments. As HMDs become increasingly accessible, industry leaders are beginning to explore their use as a design prototyping, visualization, and communication tool. Before HMDs become a new medium for visualization, it is imperative to understand the perceptual and user experience (UX) differences between HMDs and screen displays. In the present study, participant’s rate perceived aesthetic value, spatial presence, and affective reactions (i.e. emotions) aft...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
The implementation of new technology in education is an unceasing process. For implementing such tec...
With the developments in virtual reality technologies, significant researches have been conducted fo...
The user experience in immersive virtual environment can be broadly defined by the feeling of presen...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...
The goal of the current study was to investigate the effects of different virtual environment (VE) t...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
The implementation of new technology in education is an unceasing process. For implementing such tec...
With the developments in virtual reality technologies, significant researches have been conducted fo...
The user experience in immersive virtual environment can be broadly defined by the feeling of presen...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...
The goal of the current study was to investigate the effects of different virtual environment (VE) t...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...