The convergence of 3D simulation and social networking into current multi-user virtual environments has open the door to the new forms of interaction for learning to complement face-to-face and Web 2.0-based systems. Yet, despite a growing user community, design knowledge for virtual worlds remains patchy, particularly when it comes to an understanding of the particular nature of design in virtual environments, the relationship between virtual and real-world contexts of design, as well as the engineering issues it raises, and the management of any related risks. In this paper, we explore such issues based on our experience of the socio-technical engineering of a novel learning programme for higher education with a substantial virtual compon...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
Multi-User Virtual Environments are often used to support learning in formal and informal educationa...
The higher education sectors of architecture, engineering and construction management are among the ...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
Virtual worlds are 3D simulated environments which are shared with multi-users simultaneously via av...
Constructing a virtual world requires certain technical skills and the ability to make difficult dec...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
Multi-User Virtual Environments are often used to support learning in formal and informal educationa...
The higher education sectors of architecture, engineering and construction management are among the ...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
Virtual worlds are 3D simulated environments which are shared with multi-users simultaneously via av...
Constructing a virtual world requires certain technical skills and the ability to make difficult dec...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
Multi-User Virtual Environments are often used to support learning in formal and informal educationa...