With the recent developments in information and communication technologies, 3D virtual worlds have the potential to make a major contribution to design education as constructivist learning environments. Considering the changing trend in design education, we have been employing cutting-edge technologies in our design teaching, allowing students to collaborate within the 3D virtual environments such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com), which support synchronized design communication and real-time 3D modeling. This paper reports our teaching experience and the students’ learning experience, based on team-based design and communication skills-building in 3D virtual environments and presents the challenge...
3D virtual worlds for collaborative design learning have been widely recognized and practised, never...
Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used ...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
With the advancement and increasing adoption of information and communication technologies, 3D virtu...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
Integration of communication and information technologies into design curricula offers significant p...
The higher education sectors of architecture, engineering and construction management are among the ...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Second Life is a three-dimensional (3D) virtual world and educational institutions are adopting Seco...
3D virtual worlds for collaborative design learning have been widely recognized and practised, never...
Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used ...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
With the advancement and increasing adoption of information and communication technologies, 3D virtu...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
Integration of communication and information technologies into design curricula offers significant p...
The higher education sectors of architecture, engineering and construction management are among the ...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Second Life is a three-dimensional (3D) virtual world and educational institutions are adopting Seco...
3D virtual worlds for collaborative design learning have been widely recognized and practised, never...
Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used ...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...