Constructing a virtual world requires certain technical skills and the ability to make difficult decisions regarding how the world will look and feel. However, the most difficult aspect of building a virtual world has less to do with the building of the virtual spaces and more to do the conceptualisation of how teaching and learning will occur in this new type of environment. This paper examines some of the issues involved in the process of planning a virtual learning world by focusing on key design questions that need to be asked prior to building virtual instructional spaces
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Many virtual worlds have been adopted for implementation within educational settings because they ar...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The convergence of 3D simulation and social networking into current multi-user virtual environments ...
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
Teachers have always been required to work within the classroom spaces provided to them. The bricks ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
The Internet and World Wide Web have had, and continue to have, an incredible impact on our civiliza...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Many virtual worlds have been adopted for implementation within educational settings because they ar...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The convergence of 3D simulation and social networking into current multi-user virtual environments ...
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
Teachers have always been required to work within the classroom spaces provided to them. The bricks ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
The Internet and World Wide Web have had, and continue to have, an incredible impact on our civiliza...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Many virtual worlds have been adopted for implementation within educational settings because they ar...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...