AbstractWe define and analyse a new class of perfect information games. The nodes of a directed graph G are partitioned into n player sets. Starting at a fixed node of G an infinite path is created as follows: If the current node belongs to player k, then player k chooses any successor node. A local reward n-vector is assigned to every arc. The payoff corresponding to the infinite path is the long term average of the local reward vectors. Such games are called DGA games. Negative and positive results are obtained for the existence of Nash equilibria in certain types of pure strategies (e.g., stationary and automated strategies). Applications to duopoly pricing models and “surveillance games” on graphs are given
We consider extensive games with perfect information with well-founded game trees and study the prob...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
In the first chapter we present some proofs of the existence of the minimax point of a strategic gam...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
We define and analyse a new class of perfect information games. The nodes of a directed graph G are ...
AbstractWe consider n-person positional games with perfect information modeled by finite directed gr...
We suggest that extending Muller games with preference ordering for players is a natural way to reas...
We show that the problem of deciding whether in a multi-player perfect information recursive game (i...
Perfect information games have a particularly simple structure of equilibria in the associated norma...
Abstract: Perfect information games have a particularly simple structure of equilibria in the associ...
AbstractThis paper gives a simple algorithm for solving a class of graphical games where infinite pl...
International audienceIn this talk, I will show how one can characterize and compute Nash equilibria...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
This talk will survey two graphical models which the authors have proposed for compactly representi...
We consider extensive games with perfect information with well-founded game trees and study the prob...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
In the first chapter we present some proofs of the existence of the minimax point of a strategic gam...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
We define and analyse a new class of perfect information games. The nodes of a directed graph G are ...
AbstractWe consider n-person positional games with perfect information modeled by finite directed gr...
We suggest that extending Muller games with preference ordering for players is a natural way to reas...
We show that the problem of deciding whether in a multi-player perfect information recursive game (i...
Perfect information games have a particularly simple structure of equilibria in the associated norma...
Abstract: Perfect information games have a particularly simple structure of equilibria in the associ...
AbstractThis paper gives a simple algorithm for solving a class of graphical games where infinite pl...
International audienceIn this talk, I will show how one can characterize and compute Nash equilibria...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
This talk will survey two graphical models which the authors have proposed for compactly representi...
We consider extensive games with perfect information with well-founded game trees and study the prob...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
In the first chapter we present some proofs of the existence of the minimax point of a strategic gam...