AbstractWe define and analyse a new class of perfect information games. The nodes of a directed graph G are partitioned into n player sets. Starting at a fixed node of G an infinite path is created as follows: If the current node belongs to player k, then player k chooses any successor node. A local reward n-vector is assigned to every arc. The payoff corresponding to the infinite path is the long term average of the local reward vectors. Such games are called DGA games. Negative and positive results are obtained for the existence of Nash equilibria in certain types of pure strategies (e.g., stationary and automated strategies). Applications to duopoly pricing models and “surveillance games” on graphs are given
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
Abstract. In a Voronoi game, there is a finite number of players who each chooses a point in some me...
We define and analyse a new class of perfect information games. The nodes of a directed graph G are ...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
Perfect information games have a particularly simple structure of equilibria in the associated norma...
AbstractWe consider n-person positional games with perfect information modeled by finite directed gr...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
We consider two classes of games in which players are the vertices of a directed graph. Initially, n...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
We consider a general multi-agent framework in which a set of n agents are roaming a network where m...
The thesis is devoted to the study of graph and hypergraph games, which are cooperative games with c...
This paper introduces a new class of multi-agent discrete-time dynamical games known as dynamic grap...
Consider games where players wish to minimize the cost to reach some state. A subgame-perfect Nash e...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
Abstract. In a Voronoi game, there is a finite number of players who each chooses a point in some me...
We define and analyse a new class of perfect information games. The nodes of a directed graph G are ...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
Perfect information games have a particularly simple structure of equilibria in the associated norma...
AbstractWe consider n-person positional games with perfect information modeled by finite directed gr...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
We consider two classes of games in which players are the vertices of a directed graph. Initially, n...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
We consider a general multi-agent framework in which a set of n agents are roaming a network where m...
The thesis is devoted to the study of graph and hypergraph games, which are cooperative games with c...
This paper introduces a new class of multi-agent discrete-time dynamical games known as dynamic grap...
Consider games where players wish to minimize the cost to reach some state. A subgame-perfect Nash e...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
Abstract. In a Voronoi game, there is a finite number of players who each chooses a point in some me...