In deterministic zero-sum two-person games, the upper and lower values move towards each other as the information available to the players is increased. This basic fact still holds, with appropriate interpretation, even when the closed loop equations fail to have a unique solution for all pairs of strategies, a hypothesis that would at times be overly restrictive.In particular, if a saddle-point exists for some information pattern, then it remains a saddle-point when the information available is increased. In that case, the additional information can only enable a player to come closer to the ideal of permanent optimality.These results, though, fail to hold in an essential way when the game is stochastic
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
International audienceWe study zero-sum games with incomplete information and analyze the impact tha...
Press and Dyson (2012) discovered a special set of strategies in two-player Iterated Pris-oner'...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
In a Bayesian game players play an unknown game. Before the game starts some players may receive a s...
In this dissertation we study several aspects of two-player zero-sum games. Morespecifically, we are...
Abstract. This note provides simple necessary and su ¢ cient conditions for the com-parison of infor...
We establish uniform continuity of the value for zero-sum games with differential information, when ...
International audienceWe study the existence of different notions of values in two-person zero-sum r...
A game of incomplete information can be decomposed into a basic game and an information structure. T...
We define and characterize a notion of correlated equilibrium for games with incomplete information, ...
URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/CESFramDP2009.htmClassification JEL :...
Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has ...
I study finite two player normal form games where player 2 (the ‘follower’) can observe the move of ...
We exhibit a general class of interactive decision situations in which all the agents benefit from m...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
International audienceWe study zero-sum games with incomplete information and analyze the impact tha...
Press and Dyson (2012) discovered a special set of strategies in two-player Iterated Pris-oner'...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
In a Bayesian game players play an unknown game. Before the game starts some players may receive a s...
In this dissertation we study several aspects of two-player zero-sum games. Morespecifically, we are...
Abstract. This note provides simple necessary and su ¢ cient conditions for the com-parison of infor...
We establish uniform continuity of the value for zero-sum games with differential information, when ...
International audienceWe study the existence of different notions of values in two-person zero-sum r...
A game of incomplete information can be decomposed into a basic game and an information structure. T...
We define and characterize a notion of correlated equilibrium for games with incomplete information, ...
URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/CESFramDP2009.htmClassification JEL :...
Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has ...
I study finite two player normal form games where player 2 (the ‘follower’) can observe the move of ...
We exhibit a general class of interactive decision situations in which all the agents benefit from m...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
International audienceWe study zero-sum games with incomplete information and analyze the impact tha...
Press and Dyson (2012) discovered a special set of strategies in two-player Iterated Pris-oner'...