AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance of the code reaches 767 GFLOPS (corresponds to 74% of theoretical peak performance for our measurement environment) under an assumption of computational cost is 26 floating-point operations per interaction. Our implementation is 1.7 times faster than CUDA SDK in maximum case (for low N region) due to our proposal algorithm of force accumulation without synchronization. Detailed performance analysis clarifies that the performance metrics of collisionless N-body simulations on GPU are only two quantities: first one is the number of running streaming multiprocessors and another is the clock cycle ratio of latency to access global memory and operat...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
N-Body simulation algorithms are amongst the most commonly used within the field of scientific compu...
We compare the performance of two very different parallel gravitational N-body codes for astrophysic...
We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating grav...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
The N-body problems simulate the evolution of a system of N bodies where the force exerted on each b...
AbstractWe present a new very fast tree-code which runs on massively parallel Graphical Processing U...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
N-Body simulation algorithms are amongst the most commonly used within the field of scientific compu...
We compare the performance of two very different parallel gravitational N-body codes for astrophysic...
We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating grav...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
The N-body problems simulate the evolution of a system of N bodies where the force exerted on each b...
AbstractWe present a new very fast tree-code which runs on massively parallel Graphical Processing U...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...