We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating gravitational interactions on the latest programmable Graphics Processing Unit (GPU), NVIDIA GeForce8800GTX, which has (a) small but fast shared memories (16 K Bytes * 16) with no broadcasting mechanism and (b) floating point arithmetic hardware of 500 Gflop/s but only for single precision. Based on this scheme, we have developed a library for gravitational N-body simulations, "CUNBODY-1", whose measured performance reaches to 173 Gflop/s for 2048 particles and 256 Gflop/s for 131072 particles
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
We describe source code level parallelization for the kira direct gravitational Nbody integrator, th...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
Fig. 1. Rendering (left) and computer representation (tree-code in green) of a collision between two...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
A wide variety of outstanding problems in astrophysics involve the motion of a large number of parti...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-...
Abstract. The simulation of N particles interacting in a gravitational force field is useful in astr...
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
We describe source code level parallelization for the kira direct gravitational Nbody integrator, th...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
Fig. 1. Rendering (left) and computer representation (tree-code in green) of a collision between two...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
A wide variety of outstanding problems in astrophysics involve the motion of a large number of parti...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-...
Abstract. The simulation of N particles interacting in a gravitational force field is useful in astr...
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
We describe source code level parallelization for the kira direct gravitational Nbody integrator, th...