AbstractWe consider extensions of one-person and two-person pebble games that take into account the types of the gates of the circuits on which the games are played. A simple relationship is established between the extended games and the corresponding original games. This is useful in showing that the extended games allow more efficient pebbling than the original games on certain natural circuits for problems such as context-free language recognition and transitive closure of directed graphs
We give a new, simplified and detailed account of the correspondence between levels of the Sherali-A...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
AbstractIt is proved that for infinitely many n there is a directed acyclic graph with vertex indegr...
AbstractWe consider extensions of one-person and two-person pebble games that take into account the ...
We study the connection between pebble games and complexity. First, we derive complexity results usi...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
AbstractThe number of pebbles used in the black [black-white] pebble game corresponds to the storage...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...
AbstractWe generalize the pebble game to infinite directed acyclic graphs and use this generalizatio...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebb...
AbstractGiven a configuration of pebbles on the vertices of a graph, a pebbling move is defined by r...
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
Graph pebbling can be extended to a two-player game on a graph G, called Two-Player Graph Pebbling, ...
We give a new, simplified and detailed account of the correspondence between levels of the Sherali-A...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
AbstractIt is proved that for infinitely many n there is a directed acyclic graph with vertex indegr...
AbstractWe consider extensions of one-person and two-person pebble games that take into account the ...
We study the connection between pebble games and complexity. First, we derive complexity results usi...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
AbstractThe number of pebbles used in the black [black-white] pebble game corresponds to the storage...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...
AbstractWe generalize the pebble game to infinite directed acyclic graphs and use this generalizatio...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebb...
AbstractGiven a configuration of pebbles on the vertices of a graph, a pebbling move is defined by r...
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
Graph pebbling can be extended to a two-player game on a graph G, called Two-Player Graph Pebbling, ...
We give a new, simplified and detailed account of the correspondence between levels of the Sherali-A...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
AbstractIt is proved that for infinitely many n there is a directed acyclic graph with vertex indegr...