AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game as auxiliary pushdown machines bear to ordinary machines. The worst-case time-space trade-off for pebbling with an auxiliary pushdown is shown to be T = N exp e(NS) (where T denotes time, S denotes space and N denotes the size of the graph), which contrasts with T = N exp exp e(NS) for ordinary pebbling. The significance of this result to various questions concerning relations among complexity classes is discussed
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
Abstract. We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling gam...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
We study the connection between pebble games and complexity.First, we derive complexity results usin...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the gr...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
AbstractGiven a configuration of pebbles on the vertices of a graph, a pebbling move is defined by r...
AbstractWe consider extensions of one-person and two-person pebble games that take into account the ...
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing ...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
Abstract. We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling gam...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
We study the connection between pebble games and complexity.First, we derive complexity results usin...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the gr...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
AbstractGiven a configuration of pebbles on the vertices of a graph, a pebbling move is defined by r...
AbstractWe consider extensions of one-person and two-person pebble games that take into account the ...
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing ...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
Abstract. We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling gam...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...