AbstractIn this paper we study the following generalization of the classical hidden surface removal problem: given a set S of objects, a view point and a point light source, compute which parts of the objects in S are visible, subdivided into parts that are lit and parts that are not lit.We prove tight bounds on the maximum combinatorial complexity of such views and give efficient output-sensitive algorithms to compute the views for three cases: (i) S consists of non-intersecting triangles, (ii) S consists of horizontal axis-parallel rectangles, (iii) S is the set of faces of a polyhedral terrain
In this thesis, we study visibility problems, which are geometric in nature. This leads us to the fi...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...
In this paper we study the following generalization of the classical hidden surface removal problem:...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
AbstractIn this paper we present a new, efficient, output-sensitive method for computing the visibil...
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
In this paper we present an algorithm for hidden surface removal for a class of polyhedral surfaces ...
AbstractLet V be a set of objects in space for which we want to determine the portions visible from ...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
An algorithm for the well-known hidden-surface elimination problem for rectangles, which is also kno...
In this paper we present a new, efficient, output-sensitive method for computing the visibility map ...
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorith...
In this thesis, we study visibility problems, which are geometric in nature. This leads us to the fi...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...
In this paper we study the following generalization of the classical hidden surface removal problem:...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
AbstractIn this paper we present a new, efficient, output-sensitive method for computing the visibil...
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
In this paper we present an algorithm for hidden surface removal for a class of polyhedral surfaces ...
AbstractLet V be a set of objects in space for which we want to determine the portions visible from ...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
An algorithm for the well-known hidden-surface elimination problem for rectangles, which is also kno...
In this paper we present a new, efficient, output-sensitive method for computing the visibility map ...
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorith...
In this thesis, we study visibility problems, which are geometric in nature. This leads us to the fi...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...