An algorithm for the well-known hidden-surface elimination problem for rectangles, which is also known as the window rendering problem is presented. The time complexity of the algorithm is sensitive to the size of the output. Specifically, it runs in time that is O (n(1.5) + k), where k is the size of the output (which can be as large as theta (n(squared)). For values of k in the range between n(1.5)/log n and n squared, the algorithm is asymptotically faster than previous ones
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorith...
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest p...
AbstractWe present an algorithm for the hidden-surface elimination problem for rectangles, which is ...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
In this paper we present an algorithm for hidden surface removal for a class of polyhedral surfaces ...
AbstractIn this paper we present a new, efficient, output-sensitive method for computing the visibil...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
We consider a special case of the hidden line elimination problem. The scene consists of n isoorient...
technical reportThis paper describes a fast procedure in processing hidden surface pictures with the...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorith...
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest p...
AbstractWe present an algorithm for the hidden-surface elimination problem for rectangles, which is ...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
In this paper we present an algorithm for hidden surface removal for a class of polyhedral surfaces ...
AbstractIn this paper we present a new, efficient, output-sensitive method for computing the visibil...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
We consider a special case of the hidden line elimination problem. The scene consists of n isoorient...
technical reportThis paper describes a fast procedure in processing hidden surface pictures with the...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorith...
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest p...