AbstractIn this paper we study the following generalization of the classical hidden surface removal problem: given a set S of objects, a view point and a point light source, compute which parts of the objects in S are visible, subdivided into parts that are lit and parts that are not lit.We prove tight bounds on the maximum combinatorial complexity of such views and give efficient output-sensitive algorithms to compute the views for three cases: (i) S consists of non-intersecting triangles, (ii) S consists of horizontal axis-parallel rectangles, (iii) S is the set of faces of a polyhedral terrain
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
In this paper we study the following generalization of the classical hidden surface removal problem:...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
In this paper we present a new, efficient, output-sensitive method for computing the visibility map ...
AbstractIn this paper we present a new, efficient, output-sensitive method for computing the visibil...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...
AbstractLet V be a set of objects in space for which we want to determine the portions visible from ...
A general method for performing hidden line/surface elimination in complex domains is presented. Thi...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
In this paper we study the following generalization of the classical hidden surface removal problem:...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
AbstractLet S be a set of n non-intersecting objects in space for which we want to determine the por...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
In this paper we present a new, efficient, output-sensitive method for computing the visibility map ...
AbstractIn this paper we present a new, efficient, output-sensitive method for computing the visibil...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...
AbstractLet V be a set of objects in space for which we want to determine the portions visible from ...
A general method for performing hidden line/surface elimination in complex domains is presented. Thi...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...