With increasing demands for better graphics quality in today's video game industry the game developers are constantly tackling new challenges to satisfy the gamers needs. With limitations on today's hardware the challenge lies in developing different methods to conquer these limitations. When it comes to texturing a 3D object one problem that arises is how we render an object that uses a texture which is too large to fit inside the video memory. This report describes the implementation of a relatively new technique with a concept similar to Virtual Memory known as Virtual Texturing. The result is a real-time application demonstrating a teacup mapped with a texture with the dimensions of 2,097,152 ² pixels.Validerat; 201012...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Summary: Textures, a well known and widespread used technique in games, can also be useful in simul...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
With increasing demands for better graphics quality in today's video game industry the game develo...
For a long time games have used textures to add surface details and diversity to their virtual world...
International audienceModern games and applications use large amounts of texture data; the number an...
Realistic rendering of 3D graphics scenes often requires large amounts of data and processing. High ...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
This thesis deals with a technique known as Virtual textures or Megatextures. It describes possible ...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Recent advances in painterly character authoring and rendering let digital artists create char-acter...
ABSTRACT Texture mapping is an extremely powerful and flexible tool for adding complex surface detai...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Summary: Textures, a well known and widespread used technique in games, can also be useful in simul...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
With increasing demands for better graphics quality in today's video game industry the game develo...
For a long time games have used textures to add surface details and diversity to their virtual world...
International audienceModern games and applications use large amounts of texture data; the number an...
Realistic rendering of 3D graphics scenes often requires large amounts of data and processing. High ...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
This thesis deals with a technique known as Virtual textures or Megatextures. It describes possible ...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Recent advances in painterly character authoring and rendering let digital artists create char-acter...
ABSTRACT Texture mapping is an extremely powerful and flexible tool for adding complex surface detai...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Summary: Textures, a well known and widespread used technique in games, can also be useful in simul...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...