We consider the problem of producing high-quality shadows in real-time for 3D computer graphics software. In [1, 4] authors have proposed new data structure for object geometry representation by binary voxel grid. This binary data was packed to directed acyclic graph — traditional sparse voxel octree with merged identical subtrees. This approach has been extended to shadowing by voxelizing shadow volumes instead of object geometry [2, 3]. Obtained structure enables high-quality filtered shadows to be reconstructed for any point in the scene in real-time. In [1–4] authors have used CPU-based bottom-up algorithm that reduces sparse voxel octree to minimal directed acyclic graph. In the present paper we construct new parallel algorithm for suc...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
Producing high-quality shadows in large environments is an important and challenging problem for rea...
Producing high-quality shadows in large environments is an important and challenging problem for rea...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
We present a fast and memory efficient algorithm for generating Compact Precomputed Voxelized Shadow...
We present a fast and memory efficient algorithm for generatingCompact Precomputed Voxelized Shadows...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
Producing high-quality shadows in large environments is an important and challenging problem for rea...
Producing high-quality shadows in large environments is an important and challenging problem for rea...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
We present a fast and memory efficient algorithm for generating Compact Precomputed Voxelized Shadow...
We present a fast and memory efficient algorithm for generatingCompact Precomputed Voxelized Shadows...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...