A recent trend has shown the relevance of PDES paradigms where simulation objects are no longer seen as fully disjoint entities only interacting via events' scheduling. Particularly, mutual cross-state access (as a form of state sharing) can represent an approach enabling the simplification of the programmer's job. In this article, we present a multi-core oriented Time Warp platform supporting so called granular objects, where cross-state access is transparently enabled jointly with the dynamic clustering (granulation) of objects into groups depending on the volume of mutual state accesses along phases of the model execution. Each group represents an island where activities are sequentially dispatched in timestamp order. Concurrency is stil...
Modern advancements in computing architectures have been accompanied by new emergent paradigms to ru...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
Parallel Discrete Event Simulation (PDES) is based on the partitioning of the simulation model into ...
A recent trend has shown the relevance of PDES paradigms where simulation objects are no longer seen...
In this article we tackle transparent parallelization of Discrete Event Simulation (DES) models to b...
Although Parallel Discrete Event Simulation (PDES) platforms relying on the Time Warp (optimistic) s...
Along the years, Parallel Discrete Event Simulation (PDES) has been enriched with programming facili...
Traditionally, Logical Processes (LPs) forming a simulation model store their execution information ...
We present a new approach to Parallel Discrete Event Simulation (PDES), where we enable the executio...
The order according to which the different tasks are carried out within a Time Warp platform has a d...
While the traditional objective of parallel/distributed simulation techniques has been mainly in imp...
Taking advantage of high computing capabilities of modern distributed architectures is fundamental t...
It is well known that Time Warp may suffer from large usage of memory, which may hamper the efficien...
Shared-memory multi-processor/multi-core machines have become a reference for many application conte...
Parallelizing (compute-intensive) discrete event simulation (DES) applications is a classical approa...
Modern advancements in computing architectures have been accompanied by new emergent paradigms to ru...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
Parallel Discrete Event Simulation (PDES) is based on the partitioning of the simulation model into ...
A recent trend has shown the relevance of PDES paradigms where simulation objects are no longer seen...
In this article we tackle transparent parallelization of Discrete Event Simulation (DES) models to b...
Although Parallel Discrete Event Simulation (PDES) platforms relying on the Time Warp (optimistic) s...
Along the years, Parallel Discrete Event Simulation (PDES) has been enriched with programming facili...
Traditionally, Logical Processes (LPs) forming a simulation model store their execution information ...
We present a new approach to Parallel Discrete Event Simulation (PDES), where we enable the executio...
The order according to which the different tasks are carried out within a Time Warp platform has a d...
While the traditional objective of parallel/distributed simulation techniques has been mainly in imp...
Taking advantage of high computing capabilities of modern distributed architectures is fundamental t...
It is well known that Time Warp may suffer from large usage of memory, which may hamper the efficien...
Shared-memory multi-processor/multi-core machines have become a reference for many application conte...
Parallelizing (compute-intensive) discrete event simulation (DES) applications is a classical approa...
Modern advancements in computing architectures have been accompanied by new emergent paradigms to ru...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
Parallel Discrete Event Simulation (PDES) is based on the partitioning of the simulation model into ...