Video games take an increasingly important place in our society. Nowadays, however, their design doesn’t take enough into account the specificity of player-game interaction, which is essential for an optimal play experience. The thesis’ goal was to understand the impact of different design choices for video games visual interfaces on players’ performance and gaze behavior. These dynamic and complex interfaces include three information sources: the objects that the player interacts with and the background, which make up together the main action scene, and the contextual information superimposed on the main scene. Seven experiments were made to understand how attention is shared between these sources during video game activity. The characteri...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Video games take an increasingly important place in our society. Nowadays, however, their design doe...
Les jeux vidéo occupent une place importante dans notre société. Cependant, leur conception ne prend...
International audienceThe goal of the present study is to investigate how the low-level visual featu...
In this thesis, we study attention evaluation methods and their application to the management of dif...
International audienceIn user interface design, spatial proximity between areas of interest is consi...
Dans ce travail de thèse, nous proposons d'étudier les méthodes d'évaluation de l'attention ainsi qu...
International audienceObjective. Two experiments were conducted to investigate elements of the spati...
In virtual reality, to adapt interfaces to users, two dimensions must be studied: the task and the u...
International audienceThe visual interfaces of virtual environments such as video games often show s...
The design of video games has a tremendous impact in shaping our experience, and one area is through...
International audienceThe current interest for video training games that aim to help learners to cop...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Video games take an increasingly important place in our society. Nowadays, however, their design doe...
Les jeux vidéo occupent une place importante dans notre société. Cependant, leur conception ne prend...
International audienceThe goal of the present study is to investigate how the low-level visual featu...
In this thesis, we study attention evaluation methods and their application to the management of dif...
International audienceIn user interface design, spatial proximity between areas of interest is consi...
Dans ce travail de thèse, nous proposons d'étudier les méthodes d'évaluation de l'attention ainsi qu...
International audienceObjective. Two experiments were conducted to investigate elements of the spati...
In virtual reality, to adapt interfaces to users, two dimensions must be studied: the task and the u...
International audienceThe visual interfaces of virtual environments such as video games often show s...
The design of video games has a tremendous impact in shaping our experience, and one area is through...
International audienceThe current interest for video training games that aim to help learners to cop...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...