International audienceThe current interest for video training games that aim to help learners to cope with ill-structured problems questions the kind of interactions and the kind of interactional resources that participants mobilize through consecutive steps within game design. Our study aims to describe several of those interactional resources. Based on video recordings, we look at how participants accomplish their activities and shape interaction within this specific context. Beyond the theoretical interest, the problematization of the interactional resources for design is required in order to ensure better understanding of the interactional mechanisms supporting efficient learning and the efficient design of an epistemic game.L’ouverture...
International audienceThis paper is based on a work carried out for the Tamagocours project, a game ...
L'utilisation du jeu pour les apprentissages n'est pas une idée nouvelle. Cependant, l'étude de jeux...
International audienceThis contribution attempts to find the stakes inherent to the teaching of inte...
International audienceThe current interest for video training games that aim to help learners to cop...
International audienceThe paper studies sequences of guidance in video game interaction: it analyses...
Cette thèse s'inscrit dans le domaine de l'ingénierie des Environnements Virtuels pour l’Apprentissa...
[Departement_IRSTEA]Territoires [ADD1_IRSTEA]Adaptation des territoires au changement globalInternat...
Only through their interaction with the video game itself do players discover the underlying rules t...
Considering that each culture has a different understanding of what it means to play , one of the k...
This thesis is in the field of the virtual environments for human learning. Digital Epistemic Games ...
This research is part of an interdisciplinary reflection on the game design of didactic video games ...
International audienceOur workshop in EIAH 2013 is a contribution to the ongoing reflection about th...
Dans le cadre théorique de l'action conjointe en didactique (Sensevy & Mercier, 2007), nous montrons...
International audienceSerious learning games can provide more than just an extra engagement to ITS. ...
International audienceThis paper is based on a work carried out for the Tamagocours project, a game ...
L'utilisation du jeu pour les apprentissages n'est pas une idée nouvelle. Cependant, l'étude de jeux...
International audienceThis contribution attempts to find the stakes inherent to the teaching of inte...
International audienceThe current interest for video training games that aim to help learners to cop...
International audienceThe paper studies sequences of guidance in video game interaction: it analyses...
Cette thèse s'inscrit dans le domaine de l'ingénierie des Environnements Virtuels pour l’Apprentissa...
[Departement_IRSTEA]Territoires [ADD1_IRSTEA]Adaptation des territoires au changement globalInternat...
Only through their interaction with the video game itself do players discover the underlying rules t...
Considering that each culture has a different understanding of what it means to play , one of the k...
This thesis is in the field of the virtual environments for human learning. Digital Epistemic Games ...
This research is part of an interdisciplinary reflection on the game design of didactic video games ...
International audienceOur workshop in EIAH 2013 is a contribution to the ongoing reflection about th...
Dans le cadre théorique de l'action conjointe en didactique (Sensevy & Mercier, 2007), nous montrons...
International audienceSerious learning games can provide more than just an extra engagement to ITS. ...
International audienceThis paper is based on a work carried out for the Tamagocours project, a game ...
L'utilisation du jeu pour les apprentissages n'est pas une idée nouvelle. Cependant, l'étude de jeux...
International audienceThis contribution attempts to find the stakes inherent to the teaching of inte...