In this paper we advocate the Loop-of-stencil-reduce pattern as a way to simplify the parallel programming of heterogeneous platforms (multicore+GPUs). Loop-of-Stencil-reduce is general enough to subsume map, reduce, map-reduce, stencil, stencil-reduce, and, crucially, their usage in a loop. It transparently targets (by using OpenCL) combinations of CPU cores and GPUs, and it makes it possible to simplify the deployment of a single stencil computation kernel on different GPUs. The paper discusses the implementation of Loop-of-stencil-reduce within the FastFlow parallel framework, considering a simple iterative data-parallel application as running example (Game of Life) and a highly effective parallel filter for visual data restoration to as...
Although stencil auto-tuning has shown tremendous potential in effectively utilizing architectural r...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
In this paper we advocate the Loop-of-stencil-reduce pattern as a way to simplify the parallel progr...
Abstract—In this paper we advocate the Loop-of-stencil-reduce pattern as a way to simplify the paral...
We advocate the Loop-of-stencil-reduce pattern as a means of simplifying the implementation of data-...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Communicated by Guest Editors The implementation of stencil computations on modern, massively parall...
In this paper, a highly effective parallel filter for visual data restoration is presented. The filt...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
In this paper, a highly effective parallel filter for visual data restoration is presented. The filt...
In recent years, Graphics Processing Units (GPUs) have piqued the interest of researchers in scienti...
The key common bottleneck in most stencil codes is data movement, and prior research has shown that ...
Summary Stencil computation is of paramount importance in many fields, in image processing, structur...
In this paper, we present Patus, a code generation and auto-tuning framework for stencil computation...
Although stencil auto-tuning has shown tremendous potential in effectively utilizing architectural r...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
In this paper we advocate the Loop-of-stencil-reduce pattern as a way to simplify the parallel progr...
Abstract—In this paper we advocate the Loop-of-stencil-reduce pattern as a way to simplify the paral...
We advocate the Loop-of-stencil-reduce pattern as a means of simplifying the implementation of data-...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Communicated by Guest Editors The implementation of stencil computations on modern, massively parall...
In this paper, a highly effective parallel filter for visual data restoration is presented. The filt...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
In this paper, a highly effective parallel filter for visual data restoration is presented. The filt...
In recent years, Graphics Processing Units (GPUs) have piqued the interest of researchers in scienti...
The key common bottleneck in most stencil codes is data movement, and prior research has shown that ...
Summary Stencil computation is of paramount importance in many fields, in image processing, structur...
In this paper, we present Patus, a code generation and auto-tuning framework for stencil computation...
Although stencil auto-tuning has shown tremendous potential in effectively utilizing architectural r...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...