In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37 % rely primarily on a third-person view and 9 % on a first-person view. We conducted a user study where 30 participants performed object reaching, interception, and aiming tasks in six different graphical modes of a video game that was controlled using a Kinect sensor and PlayStation Move controllers. The study results indicate that different volumetric shadow cues can affect both the user experience and the gameplay performance positively or negatively,...
ABSTRACT—Playing action video games enhances several different aspects of visual processing; however...
Surface lightness perception is affected by scene interpretation. There is some experimental evidenc...
This paper explores the comparative computational values of using a variety of visual cues in 3D env...
We present a study that investigates user performance benefits of playing video games using 3D motio...
We present a study that investigates user performance benefits of playing video games using 3D motio...
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-...
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-...
Three-dimensional (3D) spatial user interface technologies have the potential to make games more imm...
We present the results of a comprehensive video game study which explores how the gaming experience ...
Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic ...
The goal of three-dimensional visualization is to present information in such a way that the viewer ...
In the last years, many experiments about distance perception in virtual environments (VEs) have bee...
Along with the success of the digitally revived stereoscopic cinema, other events beyond 3D movies b...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...
BACKGROUND Goal-directed reaching for real-world objects by humans is enabled through visual depth ...
ABSTRACT—Playing action video games enhances several different aspects of visual processing; however...
Surface lightness perception is affected by scene interpretation. There is some experimental evidenc...
This paper explores the comparative computational values of using a variety of visual cues in 3D env...
We present a study that investigates user performance benefits of playing video games using 3D motio...
We present a study that investigates user performance benefits of playing video games using 3D motio...
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-...
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-...
Three-dimensional (3D) spatial user interface technologies have the potential to make games more imm...
We present the results of a comprehensive video game study which explores how the gaming experience ...
Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic ...
The goal of three-dimensional visualization is to present information in such a way that the viewer ...
In the last years, many experiments about distance perception in virtual environments (VEs) have bee...
Along with the success of the digitally revived stereoscopic cinema, other events beyond 3D movies b...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...
BACKGROUND Goal-directed reaching for real-world objects by humans is enabled through visual depth ...
ABSTRACT—Playing action video games enhances several different aspects of visual processing; however...
Surface lightness perception is affected by scene interpretation. There is some experimental evidenc...
This paper explores the comparative computational values of using a variety of visual cues in 3D env...