This paper explores the comparative computational values of using a variety of visual cues in 3D environments. The authors reflect upon the possible repercussions of computationally less expensive visual cues on users\u27 ability to efficiently and accurately interact with three-dimensional images. This study compares the effectiveness of expensive soft shadows against less expensive hard shadows and expensive partial-occlusion (obtained by semi-transparent surface) against less expensive occlusion on users\u27 ability to accurately position objects in imminent contact with other objects in a three-dimensional environment.<br /
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
The appearance of a three-dimensional object (that is, the pattern formed by its projection onto the...
Includes bibliographical references (p. 34-37).The unique advantages of 2D and 3D display systems ar...
The goal of three-dimensional visualization is to present information in such a way that the viewer ...
The goal of three-dimensional visualization is to present information in such a way that the viewer ...
Cue combination rules have often been applied to the perception of surface shape but not to judgemen...
The paper seeks to demonstrates the likelihood of embedding a 3D gaze point on a 3D visual field, th...
AbstractAn accurate perception of the distance between an object and a nearby surface can increase ...
This article concerns the benefits of presenting abstract data in 3D. Two experiments show that moti...
An accurate perception of the distance between an object and a nearby surface can increase a viewer’...
We present an empirical usability experiment studying the relative strengths and weaknesses of three...
An understanding of guidance, which means guiding attention, and constancy, meaning that an area can...
We investigate how human observers make use of three candidate cues in their lightness judgments. Ea...
Most interaction with computers today takes place in a two dimensional environment. Even when using...
In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional percepti...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
The appearance of a three-dimensional object (that is, the pattern formed by its projection onto the...
Includes bibliographical references (p. 34-37).The unique advantages of 2D and 3D display systems ar...
The goal of three-dimensional visualization is to present information in such a way that the viewer ...
The goal of three-dimensional visualization is to present information in such a way that the viewer ...
Cue combination rules have often been applied to the perception of surface shape but not to judgemen...
The paper seeks to demonstrates the likelihood of embedding a 3D gaze point on a 3D visual field, th...
AbstractAn accurate perception of the distance between an object and a nearby surface can increase ...
This article concerns the benefits of presenting abstract data in 3D. Two experiments show that moti...
An accurate perception of the distance between an object and a nearby surface can increase a viewer’...
We present an empirical usability experiment studying the relative strengths and weaknesses of three...
An understanding of guidance, which means guiding attention, and constancy, meaning that an area can...
We investigate how human observers make use of three candidate cues in their lightness judgments. Ea...
Most interaction with computers today takes place in a two dimensional environment. Even when using...
In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional percepti...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
The appearance of a three-dimensional object (that is, the pattern formed by its projection onto the...
Includes bibliographical references (p. 34-37).The unique advantages of 2D and 3D display systems ar...