BACKGROUND Goal-directed reaching for real-world objects by humans is enabled through visual depth cues. In virtual environments, the number and quality of available visual depth cues is limited, which may affect reaching performance and quality of reaching movements. METHODS We assessed three-dimensional reaching movements in five experimental groups each with ten healthy volunteers. Three groups used a two-dimensional computer screen and two groups used a head-mounted display. The first screen group received the typically recreated visual depth cues, such as aerial and linear perspective, occlusion, shadows, and texture gradients. The second screen group received an abstract minimal rendering lacking those. The third screen group recei...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
<div><p>Background</p><p>Goal-directed reaching for real-world objects by humans is enabled through ...
It is possible to simulate a high-quality virtual environment with viewpoint-controlled perspective,...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
8th International Conference on Virtual, Augmented and Mixed Reality in 18th International Conferenc...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
It is possible to simulate a high quality virtual environment with viewpoint controlled perspective,...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
<div><p>Background</p><p>Goal-directed reaching for real-world objects by humans is enabled through ...
It is possible to simulate a high-quality virtual environment with viewpoint-controlled perspective,...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
8th International Conference on Virtual, Augmented and Mixed Reality in 18th International Conferenc...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
It is possible to simulate a high quality virtual environment with viewpoint controlled perspective,...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...