While gamification, the use of game design elements in non-game contexts, has been put forth as one way to motivate the digital students of today and tomorrow, the area has not been explored extensively in practice. In addition, possible influences by the individual variation found in EFL classrooms have not been attended to. Moreover, the field has not made significant efforts to elicit what the target group, the students, actually want their gamified classroom to look like. In order to fill some of these gaps, the following mixed-methods study set out to 1) measure to what extent students wanted to implement seven gamification elements: clear goals, feedback, levels, points, leaderboards, achievements and narratives; 2) analyse how gaming...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
[eng] For many decades, the bases of education have remained unchanged. In an era where classrooms ...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
Motivation plays important role that drives learning. The application of games for educational purpo...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
[eng] For many decades, the bases of education have remained unchanged. In an era where classrooms ...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
Motivation plays important role that drives learning. The application of games for educational purpo...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...