In the thesis we learn about the field of artificial intelligence that investigates board games and their program-based solutions. We examine Monte-Carlo tree search algorithm and transfer it to well-known board game Scotland Yard, considering advices from Nijssen and Winands. We focus mainly on the third phase of the algorithm, playout, and decide to implement it in three different ways (from less to more advanced techniques). We compare these three aproaches. We compare the win rates and computation time of simple and advanced methods. We also implement the game to the purpose of automated testing. In this game, detectives play by Monte-Carlo tree search algorithm and Mister X plays in two different ways - random and advanced. We want to ...
V zaključnem delu smo zasnovali računalniški program AlphaLady, ki se je sposoben naučiti igranja ig...
Since their breakthrough in computer Go, Monte Carlo tree search (MCTS) methods have initiated almos...
Kluczowym elementem niezbędnym do rozwoju sztucznej inteligencji jest odnalezienie dobrej strategii ...
In the thesis we learn about the field of artificial intelligence that investigates board games and ...
Because of its success in the computer game of Go, Monte Carlo Tree Search is becoming a progressive...
In decision making our current knowledge plays a big part, especially when thinking of possibilities...
Minimax algorithm is one of the most widely used algorithms for playing two-player games. It uses a ...
Monte Carlo tree search is a search method that combines the precision of tree search with random sa...
Monte Carlo Tree Search algorithm (MCTS) is a computationally expensive algorithm. The time needed f...
In the thesis we analyse search algorithms that are able to find solutions for abstract board games....
Monte Carlo Tree search (MCTS) is a popular method of choice for addressing the problem of a strong ...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Sear...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
V zaključnem delu smo zasnovali računalniški program AlphaLady, ki se je sposoben naučiti igranja ig...
Since their breakthrough in computer Go, Monte Carlo tree search (MCTS) methods have initiated almos...
Kluczowym elementem niezbędnym do rozwoju sztucznej inteligencji jest odnalezienie dobrej strategii ...
In the thesis we learn about the field of artificial intelligence that investigates board games and ...
Because of its success in the computer game of Go, Monte Carlo Tree Search is becoming a progressive...
In decision making our current knowledge plays a big part, especially when thinking of possibilities...
Minimax algorithm is one of the most widely used algorithms for playing two-player games. It uses a ...
Monte Carlo tree search is a search method that combines the precision of tree search with random sa...
Monte Carlo Tree Search algorithm (MCTS) is a computationally expensive algorithm. The time needed f...
In the thesis we analyse search algorithms that are able to find solutions for abstract board games....
Monte Carlo Tree search (MCTS) is a popular method of choice for addressing the problem of a strong ...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Sear...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
V zaključnem delu smo zasnovali računalniški program AlphaLady, ki se je sposoben naučiti igranja ig...
Since their breakthrough in computer Go, Monte Carlo tree search (MCTS) methods have initiated almos...
Kluczowym elementem niezbędnym do rozwoju sztucznej inteligencji jest odnalezienie dobrej strategii ...