In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial intelligence strategy in game playing, with excellent results yielded in the popular board game Go, real time strategy games and card games. The MCTS algorithm was developed as an alternative over established adversarial search algorithms, i.e., Minimax (MM) and knowledge-based approaches.MCTS can achieve good results with nothing more than information about the game rules, and can achieve breakthroughs in domains of high complexity, whereas in traditional AI approaches, developers might struggle to find heuristics through expertise in each specific game.Every algorithm has its caveats, and MCTS is no exception, as stated by Browne et al: "Alth...
Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequ...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
Monte Carlo Tree Search (MCTS) is an effective decision making algorithm that often works well witho...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo Tree Search (MCTS) is an AI technique that has been successfully applied to many determ...
In this paper, we examine the use of Monte Carlo Tree Search (MCTS) for a variant of one of the most...
A técnica de Busca de Monte Carlo em Árvores (MCTS - Monte Carlo Tree Search) tem se popularizado no...
We present the design of a competitive artificial intelligence for Scopone, a popular Italian card g...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to many determi...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
This thesis describes the effort of adapting Monte Carlo Tree Search (MCTS) to the game of Hearthsto...
Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequ...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
Monte Carlo Tree Search (MCTS) is an effective decision making algorithm that often works well witho...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo Tree Search (MCTS) is an AI technique that has been successfully applied to many determ...
In this paper, we examine the use of Monte Carlo Tree Search (MCTS) for a variant of one of the most...
A técnica de Busca de Monte Carlo em Árvores (MCTS - Monte Carlo Tree Search) tem se popularizado no...
We present the design of a competitive artificial intelligence for Scopone, a popular Italian card g...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to many determi...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
This thesis describes the effort of adapting Monte Carlo Tree Search (MCTS) to the game of Hearthsto...
Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequ...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
Monte Carlo Tree Search (MCTS) is an effective decision making algorithm that often works well witho...