The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-02714-2_
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
The study of nonverbal behavior (NVB), and in particular kinesics (i.e., face and body motions), is ...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
Abstract. Over the course of the London 2012 Olympics a large public installation took place in Cent...
Human-Media Interaction research is devoted to methods and situations where humans individually or c...
This study presents a comprehensive literature review on the convergence of affective computing, int...
University of Technology, Sydney. Faculty of Information Technology.NO FULL TEXT AVAILABLE. This the...
Our gestural habits convey a multitude of information of different levels of granularity that can be...
Contains presentation slides from a talk at the NIPS 2000 Affective Computing Workshop held in Breck...
This study aims at developing an application, called “E-Viographima”, for real time artistic synthes...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
This book provides an overview of state of the art research in Affective Computing. It presents new ...
Nonverbal communication is the main channel through which we experience inner life of others, includ...
Cognitive and psychological processes underlying social interaction are built around face-to-face in...
This pilot study contributes to the building of an art installation that aims to build an emotional ...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
The study of nonverbal behavior (NVB), and in particular kinesics (i.e., face and body motions), is ...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
Abstract. Over the course of the London 2012 Olympics a large public installation took place in Cent...
Human-Media Interaction research is devoted to methods and situations where humans individually or c...
This study presents a comprehensive literature review on the convergence of affective computing, int...
University of Technology, Sydney. Faculty of Information Technology.NO FULL TEXT AVAILABLE. This the...
Our gestural habits convey a multitude of information of different levels of granularity that can be...
Contains presentation slides from a talk at the NIPS 2000 Affective Computing Workshop held in Breck...
This study aims at developing an application, called “E-Viographima”, for real time artistic synthes...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
This book provides an overview of state of the art research in Affective Computing. It presents new ...
Nonverbal communication is the main channel through which we experience inner life of others, includ...
Cognitive and psychological processes underlying social interaction are built around face-to-face in...
This pilot study contributes to the building of an art installation that aims to build an emotional ...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
The study of nonverbal behavior (NVB), and in particular kinesics (i.e., face and body motions), is ...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...