Abstract. Over the course of the London 2012 Olympics a large public installation took place in Central London. Its premise was to enable mem-bers of the public to express themselves by controlling the lights around the rim of the London Eye. The installation’s design and development was undertaken as a collaborative project between an interactive arts studio and researchers in the field of affective and behavioural comput-ing. Over 800 people participated, taking control of the lights using their heart rates and hand gestures. This paper approaches nonverbal and af-fective behaviour understanding for new media art as a case study, and reports the design of this installation and the subsequent analysis of over one million frames of physiolo...
As humans, we express what we think and feel by facial movements, often without even realizing it. I...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-02714-2_
Art is often experienced together rather than alone, in galleries, theatres and concert halls. While...
Stage performances are recently made using interaction technologies between performers\u27 body move...
University of Technology, Sydney. Faculty of Information Technology.NO FULL TEXT AVAILABLE. This the...
This research project originated in the questioning of the object in the physical space of the galle...
The study of nonverbal behavior (NVB), and in particular kinesics (i.e., face and body motions), is ...
We contribute with an extensive field study of a public interactive art installation that applies mu...
Within the field of movement sensing and sound interaction research, multi-user systems have gradual...
As humans, we express what we think and feel by facial movements, often without even realizing it. I...
This paper describes the development of the Emotion Light, an interactive biofeedback artwork where ...
Through a consideration of audience experience of embodiment in contemporary dance performance, this...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
As humans, we express what we think and feel by facial movements, often without even realizing it. I...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-02714-2_
Art is often experienced together rather than alone, in galleries, theatres and concert halls. While...
Stage performances are recently made using interaction technologies between performers\u27 body move...
University of Technology, Sydney. Faculty of Information Technology.NO FULL TEXT AVAILABLE. This the...
This research project originated in the questioning of the object in the physical space of the galle...
The study of nonverbal behavior (NVB), and in particular kinesics (i.e., face and body motions), is ...
We contribute with an extensive field study of a public interactive art installation that applies mu...
Within the field of movement sensing and sound interaction research, multi-user systems have gradual...
As humans, we express what we think and feel by facial movements, often without even realizing it. I...
This paper describes the development of the Emotion Light, an interactive biofeedback artwork where ...
Through a consideration of audience experience of embodiment in contemporary dance performance, this...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
As humans, we express what we think and feel by facial movements, often without even realizing it. I...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...