In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entertainment experience", the author posited on how Inhabited Information Spaces, created as core catalyst of research, may be questioned as a multisensory future virtual work of art. This themed Human-Computer Interaction for Entertainment contribution for the EAI INTETAIN 2015 conference builds upon the earlier work by questioning meaning making from such self-active entertainment experiences. Contextually, self-active relates to actor empowerment via ICT, whilst entertainment refers to HCI paradigms that are fun, engaging, and enjoyable. Conceptualizing, designing and realizing alternative digital media entertainment situations in stage perform...
Item does not contain fulltextPeople sense the world by exploiting correlations between their physic...
This article presents an end-to-end system for capturing physiological sensor data and visualising i...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...
The author’s background from engineering and performance art led to the realization of a body of res...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
This book covers the latest advances in playful user interfaces – interfaces that invite social and ...
This book covers the latest advances in playful user interfaces – interfaces that invite social and ...
Games are consistently acknowledged as a powerful approach that can significantly impact people’s be...
In recognising a lack of established design principles for multisensory environments (MSEs), two cas...
In recognising a lack of established design principles for multisensory environments (MSEs), two cas...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these ...
With the rise of smartphones and tablets interactively, human computer interaction is a very popular...
The purpose of this paper is to inform on findings from amature body of research titled SoundScapes....
Fundamental to human existence is the ability to capture, memorise and retrieve personal experiences...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these...
Item does not contain fulltextPeople sense the world by exploiting correlations between their physic...
This article presents an end-to-end system for capturing physiological sensor data and visualising i...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...
The author’s background from engineering and performance art led to the realization of a body of res...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
This book covers the latest advances in playful user interfaces – interfaces that invite social and ...
This book covers the latest advances in playful user interfaces – interfaces that invite social and ...
Games are consistently acknowledged as a powerful approach that can significantly impact people’s be...
In recognising a lack of established design principles for multisensory environments (MSEs), two cas...
In recognising a lack of established design principles for multisensory environments (MSEs), two cas...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these ...
With the rise of smartphones and tablets interactively, human computer interaction is a very popular...
The purpose of this paper is to inform on findings from amature body of research titled SoundScapes....
Fundamental to human existence is the ability to capture, memorise and retrieve personal experiences...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these...
Item does not contain fulltextPeople sense the world by exploiting correlations between their physic...
This article presents an end-to-end system for capturing physiological sensor data and visualising i...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...