An algorithm for generating shadows with an umbra and penumbra due to distributed light sources is presented. The method used is based on the inclusion of the shadow volumes in the object data processed by a depth-buffer visible surface computation. The standard depth-buffer data structure is modified to allow the handling of shadows with a depth-buffer hidden surface algorithm. The algorithm involves breaking the light source up into a set of point sources and superimposing the shadows generated by each point source to obtain the final shadow
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Algorithms for simulating shadows are considered. A shadow volume method using geometry shaders is p...
The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existi...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Algorithms for simulating shadows are considered. A shadow volume method using geometry shaders is p...
The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existi...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
Methods for solving shadow problems by solving instances of visibility problems have long been known...