Interacting with environments exhibiting the subtle lighting effects found in the real world gives designers a better understanding of the scene\u27s structure by providing rich visual cues. The major hurdle is that global illumination algorithms are too inefficient to quickly compute their solutions for reasonably sized environments. When motion is allowed within the environment, the problem becomes even more intractable. We address the problem of sampling and reconstructing an environment\u27s time-varying radiance distribution, its spatio-temporal global illumination information, allowing the efficient generation of arbitrary views of the environment at arbitrary points in time. The radiance distribution formalizes incoming chromatic rad...