Sampling complex illumination in the form of environment maps has received a lot of attention in computer graphics. Recent work in this area has demonstrated that drawing samples from the product of light and BRDF produces superior results to other sampling strategies. However, existing methods in this area consider only individual frames, and do not take advantage of coherence in animations. In this paper, we introduce a sequential sampling approach for dynamic environment map illumination. Our algorithm efficiently samples from the product of illumination and BRDF, while exploiting temporal coherence. We demonstrate significant performance benefits over existing methods
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
International audienceThe possibility to use real world light sources (aka luminaires) for synthesiz...
We present a practical algorithm for sampling the product of environment map lighting and surface re...
Sampling complex illumination in the form of environment maps has received a lot of attention in com...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
Figure 1: Time-varying light samples distribution for one pixel (cyan dot) on the dragon model when ...
Image-based representations for illumination are able to capture complex real-world lighting that is...
An important goal of image synthesis is to achieve accurate, efficient and consistent sampling and r...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
We propose a framework that captures multiple high dynamic range environment maps and decomposes the...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
We describe a new framework for efficiently computing and storing global illumination effects for co...
We describe a new framework for efficiently computing and storing global illumination effects for co...
International audienceWe propose a new approximation technique for accelerating the Global Illuminat...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
International audienceThe possibility to use real world light sources (aka luminaires) for synthesiz...
We present a practical algorithm for sampling the product of environment map lighting and surface re...
Sampling complex illumination in the form of environment maps has received a lot of attention in com...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
Figure 1: Time-varying light samples distribution for one pixel (cyan dot) on the dragon model when ...
Image-based representations for illumination are able to capture complex real-world lighting that is...
An important goal of image synthesis is to achieve accurate, efficient and consistent sampling and r...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
We propose a framework that captures multiple high dynamic range environment maps and decomposes the...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
We describe a new framework for efficiently computing and storing global illumination effects for co...
We describe a new framework for efficiently computing and storing global illumination effects for co...
International audienceWe propose a new approximation technique for accelerating the Global Illuminat...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
International audienceThe possibility to use real world light sources (aka luminaires) for synthesiz...
We present a practical algorithm for sampling the product of environment map lighting and surface re...