Computer games with complex virtual worlds, which are populated by artificial characters and creatures, are the most visible application of artificial intelligence techniques. In recent years game development has been fuelled by dramatic advances in computer graphics hardware which have led to a rise in the quality of real-time computer graphics and increased realism in computer games. As a result of these developments video games are gaining acceptance and cultural significance as a form of art and popular culture. An important factor for the attainment of realism in games is the artificially intelligent behaviour displayed by the virtual entities that populate the games' virtual worlds. It is our firm belief that to further improve the ...
When it comes to video games, immersion is key. All types of games aim to keep the player immersed i...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviou...
The creation of computer and videogames is a challenging and multidisciplinary endeavor, requiring d...
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviou...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
This paper introduces a framework for emergent psychosocial behaviour in non player characters in vi...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
In both the game industry and the academic community, there have not been many attempts to create co...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
When it comes to video games, immersion is key. All types of games aim to keep the player immersed i...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviou...
The creation of computer and videogames is a challenging and multidisciplinary endeavor, requiring d...
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviou...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
This paper introduces a framework for emergent psychosocial behaviour in non player characters in vi...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
In both the game industry and the academic community, there have not been many attempts to create co...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
When it comes to video games, immersion is key. All types of games aim to keep the player immersed i...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...